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Glitch. Fire is a vertical platforming game in which each level is made up of a series of spinning disks with openings in them. The player must quickly navigate to the top of the level before a steadily-rising fire consumes them.

 

This was the final project for our Introduction to Game Development course and was developed in Unity. I used Photoshop for the textures and Maya to model each platform. We were a team of three: Kevin Wong, Max Pittsley, and I.

 

Glitch.Fire has been submitted to the 2013 Holiday Game Jam, hosted by Glitch City, under the team name Missing Semicolon. We are also looking to adapt Glitch.Fire for mobile and Ouya.

 

 

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